name | mode | size |
---|---|---|
blobs | 040000 | |
data | 040000 | |
gui | 040000 | |
include | 040000 | |
libs | 040000 | |
src | 040000 | |
.gitignore | 100644 | 0 kb |
LICENSE | 100644 | 10 kb |
README.md | 100644 | 1 kb |
cprotos.py | 100644 | 42 kb |
libtcodpy.py | 100644 | 60 kb |
main.py | 100644 | 3 kb |
makelinks.sh | 100755 | 0 kb |
new_rl
======
Currently this is more a roguelike engine than a roguelike. Monster
interaction is limited to attacking stationary monsters, item interaction to
picking up items and terrain generation is rudimentary. Additionally, it has
no name. Hopefully all this will change.
TODO
----
- Find a name
- Find a plot
- Fix bugs, etc.
RUNNING
-------
- install prerequisites: `pip install twisted pyyaml`
- run `makelinks.sh` if on a mac, pass the argument `darwin`. (Windows user will need to get a copy of libtcod themselves)
- run main.py with python2.7 `python main.py`