git.fiddlerwoaroof.com
include/noise.hpp
6728b112
 /*
 * libtcod 1.6.0
 * Copyright (c) 2008,2009,2010,2012,2013 Jice & Mingos
 * All rights reserved.
 *
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 * modification, are permitted provided that the following conditions are met:
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 *     * The name of Jice or Mingos may not be used to endorse or promote products
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 */
 
 #ifndef _TCOD_PERLIN_HPP
 #define _TCOD_PERLIN_HPP
 
 #include "noise_defaults.h"
 
 /**
  @PageName noise
  @PageCategory Base toolkits
  @PageTitle Noise generator
  @PageDesc This toolkit provides several functions to generate Perlin noise and other derived noises. It can handle noise functions from 1 to 4 dimensions.
  @FuncDesc
 	Usage example:
 	1D noise : the variation of a torch intensity
 	2D fbm : heightfield generation or clouds
 	3D fbm : animated smoke
 	If you don't know what is Perlin noise and derived functions, or what is the influence of the different fractal parameters, check the Perlin noise sample included with the library.
 	<table width="800px" class="none">
 		<tr><td align="center">Simplex noise, fbm, turbulence</td>
 		<td align="center"><img border="1" src="simplex.png"></td>
 		<td align="center"><img border="1" src="fbm_simplex.png"></td>
 		<td align="center"><img border="1" src="turbulence_simplex.png"></td></tr>
 		<tr><td align="center">Perlin noise, fbm, turbulence</td>
 		<td align="center"><img border="1" src="perlin.png"></td>
 		<td align="center"><img border="1" src="fbm_perlin.png"></td>
 		<td align="center"><img border="1" src="turbulence_perlin.png"></td></tr>
 		<tr><td align="center">Wavelet noise, fbm, turbulence</td>
 		<td align="center"><img border="1" src="wavelet.png"></td>
 		<td align="center"><img border="1" src="fbm_wavelet.png"></td>
 		<td align="center"><img border="1" src="turbulence_wavelet.png"></td></tr>
 	</table>
 	<h6>Noise functions relative times</h6>
 
 	For example, in 4D, Perlin noise is 17 times slower than simplex noise.
 	<table border="1">
 		<tr><td></td><td>1D</td><td>2D</td><td>3D</td><td>4D</td></tr>
 		<tr><td>simplex</td><td>1</td><td>1</td><td>1</td><td>1</td></tr>
 		<tr><td>Perlin</td><td>1.3</td><td>4</td><td>5</td><td>17</td></tr>
 		<tr><td>wavelet</td><td>53</td><td>32</td><td>14</td><td>X</td></tr>
 	</table>
  */
 class TCODLIB_API TCODNoise {
 	public :
 		/**
 		@PageName noise_init
 		@PageFather noise
 		@PageTitle Creating a noise generator
 		@FuncDesc Those functions initialize a noise generator from a number of dimensions (from 1 to 4), some fractal parameters and a random number generator.
 			The C++ version provides several constructors. When the hurst and lacunarity parameters are omitted, default values (TCOD_NOISE_DEFAULT_HURST = 0.5f and TCOD_NOISE_DEFAULT_LACUNARITY = 2.0f) are used.
 		@Cpp
 			TCODNoise::TCODNoise(int dimensions, TCOD_noise_type_t type = TCOD_NOISE_DEFAULT)
 			TCODNoise::TCODNoise(int dimensions, TCODRandom *random, TCOD_noise_type_t type = TCOD_NOISE_DEFAULT)
 			TCODNoise::TCODNoise(int dimensions, float hurst, float lacunarity, TCOD_noise_type_t type = TCOD_NOISE_DEFAULT)
 			TCODNoise::TCODNoise(int dimensions, float hurst, float lacunarity, TCODRandom *random, TCOD_noise_type_t type = TCOD_NOISE_DEFAULT)
 		@C TCOD_noise_t TCOD_noise_new(int dimensions, float hurst, float lacunarity, TCOD_random_t random)
 		@Py noise_new(dimensions, hurst=TCOD_NOISE_DEFAULT_HURST, lacunarity=TCOD_NOISE_DEFAULT_LACUNARITY, random=0)
 		@C#
 			TCODNoise::TCODNoise(int dimensions)
 			TCODNoise::TCODNoise(int dimensions, TCODRandom random)
 			TCODNoise::TCODNoise(int dimensions, float hurst, float lacunarity)
 			TCODNoise::TCODNoise(int dimensions, float hurst, float lacunarity, TCODRandom random)
 		@Param dimensions	From 1 to 4.
 		@Param hurst	For fractional brownian motion and turbulence, the fractal Hurst exponent. You can use the default value TCOD_NOISE_DEFAULT_HURST = 0.5f.
 		@Param lacunarity	For fractional brownian motion and turbulence, the fractal lacunarity. You can use the default value TCOD_NOISE_DEFAULT_LACUNARITY = 2.0f.
 		@Param random	A random number generator obtained with the Mersenne twister toolkit or NULL to use the default random number generator.
 		@CppEx
 			// 1 dimension generator
 			TCODNoise * noise1d = new TCODNoise(1);
 			// 2D noise with a predefined random number generator
 			TCODRandom *myRandom = new TCODRandom();
 			TCODNoise *noise2d = new TCODNoise(2,myRandom);
 			// a 3D noise generator with a specific fractal parameters
 			TCODNoise *noise3d = new TCODNoise(3,0.7f,1.4f);
 		@CEx
 			// 1 dimension generator
 			TCOD_noise_t noise1d = TCOD_noise_new(1,TCOD_NOISE_DEFAULT_HURST, TCOD_NOISE_DEFAULT_LACUNARITY,NULL);
 			// 2D noise with a predefined random number generator
 			TCOD_random_t my_random = TCOD_random_new();
 			TCOD_noise_t noise2d = TCOD_noise_new(2,TCOD_NOISE_DEFAULT_HURST, TCOD_NOISE_DEFAULT_LACUNARITY,my_random);
 			// a 3D noise generator with a specific fractal parameters
 			TCOD_noise_t noise3d = TCOD_noise_new(3,0.7f, 1.4f,NULL);
 		@PyEx
 			# 1 dimension generator
 			noise1d = libtcod.noise_new(1)
 			# 2D noise with a predefined random number generator
 			my_random = libtcod.random_new();
 			noise2d = libtcod.noise_new(2,libtcod.NOISE_DEFAULT_HURST, libtcod.NOISE_DEFAULT_LACUNARITY,my_random)
 			# a 3D noise generator with a specific fractal parameters
 			noise3d = libtcod.noise_new(3, 0.7, 1.4)
 		*/
 		TCODNoise(int dimensions, TCOD_noise_type_t type = TCOD_NOISE_DEFAULT);
 		TCODNoise(int dimensions, TCODRandom *random, TCOD_noise_type_t type = TCOD_NOISE_DEFAULT);
 		TCODNoise(int dimensions, float hurst, float lacunarity, TCOD_noise_type_t type = TCOD_NOISE_DEFAULT);
 		TCODNoise(int dimensions, float hurst, float lacunarity, TCODRandom *random, TCOD_noise_type_t type = TCOD_NOISE_DEFAULT);
 
 		/**
 		@PageName noise_init
 		@FuncDesc To release ressources used by a generator, use those functions :
 		@Cpp TCODNoise::~TCODNoise()
 		@C void TCOD_noise_delete(TCOD_noise_t noise)
 		@Py noise_delete(noise)
 		@C# void TCODNoise::Dispose()
 		@Param noise	In the C and python versions, the generator handler, returned by the initialization function.
 		@CppEx
 			// create a generator
 			TCODNoise *noise = new TCODNoise(2);
 			// use it
 			...
 			// destroy it
 			delete noise;
 		@CEx
 			// create a generator
 			TCOD_noise_t noise = TCOD_noise_new(2,TCOD_NOISE_DEFAULT_HURST, TCOD_NOISE_DEFAUT_LACUNARITY, NULL);
 			// use it
 			...
 			// destroy it
 			TCOD_noise_delete(noise);
 		@PyEx
 			# create a generator
 			noise = libtcod.noise_new(2,litbcod.NOISE_DEFAULT_HURST, litbcod.NOISE_DEFAUT_LACUNARITY, 0)
 			# use it
 			...
 			# destroy it
 			litbcod.noise_delete(noise)
 		*/
 		virtual ~TCODNoise();
 
    		/**
    		@PageName noise_setType
 		@PageFather noise
 		@PageTitle Choosing a noise type
 		@FuncTitle Choosing a noise type
 		@FuncDesc Use this function to define the default algorithm used by the noise functions. 
 			The default algorithm is simplex. It's much faster than Perlin, especially in 4 dimensions. It has a better contrast too.
 		@Cpp void TCODNoise::setType(TCOD_noise_type_t type)
 		@C void TCOD_noise_set_type(TCOD_noise_t noise, TCOD_noise_type_t type)
 		@Py noise_set_type(noise, type)
 		@C# void TCODNoise::setType(type)
 		@Param noise	In the C version, the generator handler, returned by the initialization function.
 		@Param type		The algorithm to use, either TCOD_NOISE_SIMPLEX, TCOD_NOISE_PERLIN or TCOD_NOISE_WAVELET.
 		@CppEx
 			TCODNoise * noise1d = new TCODNoise(1);
 			noise1d->setType(TCOD_NOISE_PERLIN);
 		@CEx
 			TCOD_noise_t noise1d = TCOD_noise_new(1,TCOD_NOISE_DEFAULT_HURST, TCOD_NOISE_DEFAULT_LACUNARITY,NULL);
 			TCOD_noise_set_type(noise1d,TCOD_NOISE_PERLIN);
 		@PyEx
 			noise1d = libtcod.noise_new(1)
 			libtcod.noise_set_type(noise1d,libtcod.NOISE_PERLIN)
    		*/
 		void setType (TCOD_noise_type_t type);
    		/**
    		@PageName noise_get
 		@PageFather noise
 		@PageTitle Getting flat noise
 		@FuncDesc This function returns the noise function value between -1.0 and 1.0 at given coordinates.
 		@Cpp float TCODNoise::get(float *f, TCOD_noise_type_t type = TCOD_NOISE_DEFAULT)
 		@C	float TCOD_noise_get(TCOD_noise_t noise, float *f)
 float TCOD_noise_get_ex(TCOD_noise_t noise, float *f, TCOD_noise_type_t type)
 		@Py noise_get(noise, f, type=NOISE_DEFAULT)
 		@C# float TCODNoise::get(float[] f, type=NoiseDefault)
 		@Param noise	In the C version, the generator handler, returned by the initialization function.
 		@Param f	An array of coordinates, depending on the generator dimensions (between 1 and 4). The same array of coordinates will always return the same value.
 		@Param type	The algorithm to use. If not defined, use the default one (set with setType or simplex if not set) 
 		@CppEx
 			// 1d noise
 			TCODNoise * noise1d = new TCODNoise(1);
 			float p=0.5f;
 			// get a 1d simplex value
 			float value = noise1d->get(&p);
 			// 2d noise
 			TCODNoise * noise2d = new TCODNoise(2);
 			float p[2]={0.5f,0.7f};
 			// get a 2D Perlin value
 			float value = noise2d->get(p, TCOD_NOISE_PERLIN);
 		@CEx
 			// 1d noise
 			TCOD_noise_t noise1d = TCOD_noise_new(1,TCOD_NOISE_DEFAULT_HURST, TCOD_NOISE_DEFAULT_LACUNARITY,NULL);
 			float p=0.5f;
 			// get a 1d simplex value
 			float value = TCOD_noise_get(noise1d,&p);
 			// 2d noise
 			TCOD_noise_t noise2d = TCOD_noise_new(2,TCOD_NOISE_DEFAULT_HURST, TCOD_NOISE_DEFAULT_LACUNARITY,NULL);
 			float p[2]={0.5f,0.7f};
 			// get a 2d perlin value
 			float value = TCOD_noise_get_ex(noise2d,p,TCOD_NOISE_PERLIN);
 		@PyEx
 			# 1d noise
 			noise1d = libtcod.noise_new(1)
 			# get a 1d simplex value
 			value = libtcod.noise_get(noise1d,[0.5])
 			# 2d noise
 			noise2d = libtcod.noise_new(2)
 			# get a 2d perlin value
 			value = libtcod.noise_get(noise2d,[0.5,0.7], libtcod.NOISE_PERLIN)
    		*/
 		float get(float *f, TCOD_noise_type_t type = TCOD_NOISE_DEFAULT);
 		/**
 		@PageName noise_get_fbm
 		@PageFather noise
 		@PageTitle Getting fbm noise
 		@FuncDesc This function returns the fbm function value between -1.0 and 1.0 at given coordinates, using fractal hurst and lacunarity defined when the generator has been created.
 		@Cpp float TCODNoise::getFbm(float *f, float octaves, TCOD_noise_type_t type = TCOD_NOISE_DEFAULT)
 		@C	float TCOD_noise_get_fbm(TCOD_noise_t noise, float *f, float octaves)
 float TCOD_noise_get_fbm(TCOD_noise_t noise, float *f, float octaves, TCOD_noise_type_t type)
 		@Py noise_get_fbm(noise, f, octaves, type=NOISE_DEFAULT)
 		@C# float TCODNoise::getBrownianMotion(float[] f, float octaves, type=NoiseDefault)
 		@Param noise	In the C version, the generator handler, returned by the initialization function.
 		@Param f	An array of coordinates, depending on the generator dimensions (between 1 and 4). The same array of coordinates will always return the same value.
 		@Param octaves	Number of iterations. Must be < TCOD_NOISE_MAX_OCTAVES = 128
 		@Param type	The algorithm to use. If not defined, use the default one (set with setType or simplex if not set) 
 		@CppEx
 			// 1d fbm
 			TCODNoise * noise1d = new TCODNoise(1);
 			float p=0.5f;
 			// get a 1d simplex fbm
 			float value = noise1d->getFbm(&p,32.0f);
 			// 2d fbm
 			TCODNoise * noise2d = new TCODNoise(2);
 			float p[2]={0.5f,0.7f};
 			// get a 2d perlin fbm
 			float value = noise2d->getFbm(p,32.0f, TCOD_NOISE_PERLIN);
 		@CEx
 			// 1d fbm
 			TCOD_noise_t noise1d = TCOD_noise_new(1,TCOD_NOISE_DEFAULT_HURST, TCOD_NOISE_DEFAULT_LACUNARITY,NULL);
 			float p=0.5f;
 			// get a 1d simplex fbm
 			float value = TCOD_noise_get_fbm(noise1d,&p,32.0f);
 			// 2d fbm
 			TCOD_noise_t noise2d = TCOD_noise_new(2,TCOD_NOISE_DEFAULT_HURST, TCOD_NOISE_DEFAULT_LACUNARITY,NULL);
 			float p[2]={0.5f,0.7f};
 			// get a 2d perlin fbm
 			float value = TCOD_noise_get_fbm_ex(noise2d,p,32.0f,TCOD_NOISE_PERLIN);
 		@PyEx
 			# 1d noise
 			noise1d = libtcod.noise_new(1)
 			# 1d simplex fbm
 			value = libtcod.noise_get_fbm(noise1d,[0.5],32.0)
 			# 2d noise
 			noise2d = libtcod.noise_new(2)
 			# 2d perlin fbm
 			value = libtcod.noise_get_fbm(noise2d,[0.5,0.7],32.0, libtcod.NOISE_PERLIN)
 		*/
 		float getFbm(float *f, float octaves, TCOD_noise_type_t type = TCOD_NOISE_DEFAULT);
 		/**
 		@PageName noise_get_turbulence
 		@PageFather noise
 		@PageTitle Getting turbulence
 		@FuncDesc This function returns the turbulence function value between -1.0 and 1.0 at given coordinates, using fractal hurst and lacunarity defined when the generator has been created.
 		@Cpp float TCODNoise::getTurbulence(float *f, float octaves, TCOD_noise_type_t type = TCOD_NOISE_DEFAULT)
 		@C	float TCOD_noise_get_turbulence(TCOD_noise_t noise, float *f, float octaves)
 float TCOD_noise_get_turbulence_ex(TCOD_noise_t noise, float *f, float octaves, TCOD_noise_type_t)
 		@Py noise_get_turbulence(noise, f, octaves, type=NOISE_DEFAULT)
 		@C# float TCODNoise::getTurbulence(float[] f, float octaves, type=NoiseDefault)
 		@Param noise	In the C version, the generator handler, returned by the initialization function.
 		@Param f	An array of coordinates, depending on the generator dimensions (between 1 and 4). The same array of coordinates will always return the same value.
 		@Param octaves	Number of iterations. Must be < TCOD_NOISE_MAX_OCTAVES = 128
 		@CppEx
 			// 1d fbm
 			TCODNoise * noise1d = new TCODNoise(1);
 			float p=0.5f;
 			// a 1d simplex turbulence
 			float value = noise1d->getTurbulence(&p,32.0f);
 			// 2d fbm
 			TCODNoise * noise2d = new TCODNoise(2);
 			float p[2]={0.5f,0.7f};
 			// a 2d perlin turbulence
 			float value = noise2d->getTurbulence(p,32.0f, TCOD_NOISE_PERLIN);
 		@CEx
 			// 1d fbm
 			TCOD_noise_t noise1d = TCOD_noise_new(1,TCOD_NOISE_DEFAULT_HURST, TCOD_NOISE_DEFAULT_LACUNARITY,NULL);
 			float p=0.5f;
 			// a 1d simplex turbulence
 			float value = TCOD_noise_get_turbulence(noise1d,&p,32.0f);
 			// 2d fbm
 			TCOD_noise_t noise2d = TCOD_noise_new(2,TCOD_NOISE_DEFAULT_HURST, TCOD_NOISE_DEFAULT_LACUNARITY,NULL);
 			float p[2]={0.5f,0.7f};
 			// a 2d perlin turbulence
 			float value = TCOD_noise_get_turbulence_ex(noise2d,p,32.0f, TCOD_NOISE_PERLIN);
 		@PyEx
 			# 1d noise
 			noise1d = libtcod.noise_new(1)
 			# 1d simplex turbulence
 			value = libtcod.noise_get_turbulence(noise1d,[0.5],32.0)
 			# 2d noise
 			noise2d = libtcod.noise_new(2)
 			# 2d perlin turbulence
 			value = libtcod.noise_get_turbulence(noise2d,[0.5,0.7],32.0,libtcod.NOISE_PERLIN)
 		*/
 		float getTurbulence(float *f, float octaves, TCOD_noise_type_t type = TCOD_NOISE_DEFAULT);
 
 	protected :
 		friend class TCODLIB_API TCODHeightMap;
 		TCOD_noise_t data;
 };
 
 #endif