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set width and height from variables

Ed L authored on 29/07/2013 16:25:24
Showing 1 changed files
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@@ -16,23 +16,25 @@ import random
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 import bisect
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+WIDTH = 79
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+HEIGHT = 46
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 class Application(object):
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 	def __init__(self):
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-		self.screen = console.Screen(100,63)
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+		self.screen = console.Screen(WIDTH, HEIGHT)
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 		self.terrain_registry = map.TerrainRegistry()
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 		self.terrain_registry.load_from_file('data/terrain.yml')
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-		self.map = map.Map(100,63, self.terrain_registry)
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+		self.map = map.Map(WIDTH,HEIGHT, self.terrain_registry)
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 		self.player = player.Player(4,5, self.map, combat.Adventurer.randomize())
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 		self.events = events.EventHandler()
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 		player.ArrowHandler(self.player, self.events)
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 		self.actors = []
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 		for x in range(40):
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-			self.actors.append(overlay.Actor(random.randrange(100), random.randrange(63), self.map))
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+			self.actors.append(overlay.Actor(random.randrange(WIDTH), random.randrange(HEIGHT), self.map))
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 		self.objects = []
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 		for x in range(50):
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-			self.objects.append(overlay.Potion(random.randrange(100), random.randrange(63), self.map))
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+			self.objects.append(overlay.Potion(random.randrange(WIDTH), random.randrange(HEIGHT), self.map))
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 		tc.sys_set_fps(60)
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