name | mode | size |
---|---|---|
.. | ||
libtcod.so | 100755 | 482 kb |
libtcod_debug.so | 100755 | 939 kb |
libtcodgui.so | 100755 | 64 kb |
libtcodgui_debug.so | 100755 | 209 kb |
libtcodxx.so | 100755 | 173 kb |
libtcodxx_debug.so | 100755 | 372 kb |
new_rl
======
Currently this is more a roguelike engine than a roguelike. Monster
interaction is limited to attacking stationary monsters, item interaction to
picking up items and terrain generation is rudimentary. Additionally, it has
no name. Hopefully all this will change.
TODO
----
- Find a name
- Find a plot
- Fix bugs, etc.
RUNNING
-------
- install prerequisites: `pip install twisted pyyaml`
- run `makelinks.sh` if on a mac, pass the argument `darwin`. (Windows user will need to get a copy of libtcod themselves)
- run main.py with python2.7 `python main.py`