name | mode | size |
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.. | ||
bresenham.h | 100644 | 2 kb |
bresenham.hpp | 100644 | 5 kb |
bsp.h | 100644 | 3 kb |
bsp.hpp | 100644 | 17 kb |
color.h | 100644 | 15 kb |
color.hpp | 100644 | 26 kb |
console.h | 100644 | 8 kb |
console.hpp | 100644 | 86 kb |
console_types.h | 100644 | 6 kb |
fov.h | 100644 | 3 kb |
fov.hpp | 100644 | 12 kb |
fov_types.h | 100644 | 2 kb |
heightmap.h | 100644 | 5 kb |
heightmap.hpp | 100644 | 25 kb |
howto.hpp | 100644 | 6 kb |
image.h | 100644 | 3 kb |
image.hpp | 100644 | 20 kb |
lex.h | 100644 | 4 kb |
lex.hpp | 100644 | 3 kb |
libtcod.h | 100644 | 6 kb |
libtcod.hpp | 100644 | 2 kb |
libtcod_int.h | 100644 | 18 kb |
list.h | 100644 | 3 kb |
list.hpp | 100644 | 21 kb |
mersenne.h | 100644 | 3 kb |
mersenne.hpp | 100644 | 19 kb |
mersenne_types.h | 100644 | 2 kb |
mouse.h | 100644 | 2 kb |
mouse.hpp | 100644 | 3 kb |
mouse_types.h | 100644 | 2 kb |
namegen.h | 100644 | 2 kb |
namegen.hpp | 100644 | 16 kb |
noise.h | 100644 | 3 kb |
noise.hpp | 100644 | 15 kb |
noise_defaults.h | 100644 | 0 kb |
parser.h | 100644 | 7 kb |
parser.hpp | 100644 | 32 kb |
path.h | 100644 | 4 kb |
path.hpp | 100644 | 22 kb |
sys.h | 100644 | 6 kb |
sys.hpp | 100644 | 24 kb |
tree.h | 100644 | 2 kb |
tree.hpp | 100644 | 2 kb |
txtfield.h | 100644 | 2 kb |
txtfield.hpp | 100644 | 2 kb |
wrappers.h | 100644 | 7 kb |
zip.h | 100644 | 3 kb |
zip.hpp | 100644 | 12 kb |
new_rl
======
Currently this is more a roguelike engine than a roguelike. Monster
interaction is limited to attacking stationary monsters, item interaction to
picking up items and terrain generation is rudimentary. Additionally, it has
no name. Hopefully all this will change.
TODO
----
- Find a name
- Find a plot
- Fix bugs, etc.
RUNNING
-------
- install prerequisites: `pip install twisted pyyaml`
- run `makelinks.sh` if on a mac, pass the argument `darwin`. (Windows user will need to get a copy of libtcod themselves)
- run main.py with python2.7 `python main.py`