git.fiddlerwoaroof.com
name mode size
..
combat_parts 040000
__init__.py 100644
bresenham.py 100644 1 kb
cache.py 100644 0 kb
combat.py 100644 3 kb
dice.py 100644 4 kb
overlay.py 100644 4 kb
patch_random.py 100644 3 kb
type_dict.py 100644 1 kb
README.md
new_rl ====== Currently this is more a roguelike engine than a roguelike. Monster interaction is limited to attacking stationary monsters, item interaction to picking up items and terrain generation is rudimentary. Additionally, it has no name. Hopefully all this will change. TODO ---- - Find a name - Find a plot - Fix bugs, etc. RUNNING ------- - install prerequisites: `pip install twisted pyyaml` - run `makelinks.sh` if on a mac, pass the argument `darwin`. (Windows user will need to get a copy of libtcod themselves) - run main.py with python2.7 `python main.py`