name | mode | size |
---|---|---|
.. | ||
combat_parts | 040000 | |
__init__.py | 100644 | |
bresenham.py | 100644 | 1 kb |
cache.py | 100644 | 0 kb |
combat.py | 100644 | 3 kb |
dice.py | 100644 | 4 kb |
overlay.py | 100644 | 4 kb |
patch_random.py | 100644 | 3 kb |
type_dict.py | 100644 | 1 kb |
new_rl
======
Currently this is more a roguelike engine than a roguelike. Monster
interaction is limited to attacking stationary monsters, item interaction to
picking up items and terrain generation is rudimentary. Additionally, it has
no name. Hopefully all this will change.
TODO
----
- Find a name
- Find a plot
- Fix bugs, etc.
RUNNING
-------
- install prerequisites: `pip install twisted pyyaml`
- run `makelinks.sh` if on a mac, pass the argument `darwin`. (Windows user will need to get a copy of libtcod themselves)
- run main.py with python2.7 `python main.py`