name | mode | size |
---|---|---|
.. | ||
bresenham.py | 100644 | 1 kb |
coords.py | 100644 | 2 kb |
craft.py | 100644 | 0 kb |
dice.py | 100644 | 3 kb |
dijkstra.py | 100644 | 4 kb |
path.py | 100644 | 5 kb |
quadtree.py | 100644 | 4 kb |
timeout.py | 100644 | 0 kb |
normal_map
==========
A map generation algorithm, and a libtcod viewer for the generated maps.
Written for libtcod 1.5.2.
## TODO:
- Optimize map generation to improve loading time.
- figure out how to add items to map.
![Example Map](https://dl.dropboxusercontent.com/s/d3qqbokwrs97466/map_example1.png)
The tileset used is slightly modified from libTCOD's default.
![Tileset](/normal_map.git/raw/master/terminal.png)
![Tileset](terminal.png?raw=true)