git.fiddlerwoaroof.com
weapons.py
71e8789a
 
 class Weapon(object):
 	def __init__(self, power_boost=0, chance_to_hit=100):
 		self.power_boost = power_boost
 		self.chance_to_hit = chance_to_hit
 
 		self.ammo = []
 		self.mods = []
 		self.user = None
 
 	def modify(self, mod):
 		if mod.modify(self):
 			self.mods.append(mod)
 	def remove_mod(self, mod):
 		if mod.undo(self):
 			self.mods.remove(mod)
 
 	def load(self, ammo):
 		self.ammo.append(ammo)
 
 	def equip(self, user):
 		self.user = user
 
 	def attack(self, target):
 		pass