Browse code
monster tweaks
Ed L authored on 29/07/2012 04:52:30
Showing 4 changed files
Showing 4 changed files
... | ... |
@@ -4,7 +4,7 @@ namegen_class: "male" |
4 | 4 |
char: "h" |
5 | 5 |
color: amber |
6 | 6 |
|
7 |
-spawn_chance: 4 |
|
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+spawn_chance: 3 |
|
8 | 8 |
|
9 | 9 |
hp: 10 |
10 | 10 |
defense: 1 |
... | ... |
@@ -12,18 +12,47 @@ power: 5 |
12 | 12 |
|
13 | 13 |
ai_class: monsters.AdvancedMonster |
14 | 14 |
|
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+--- |
|
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+race_name: "Scoundrel" |
|
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+namegen_class: "Mingos Norse male" |
|
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+char: "s" |
|
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+color: amber |
|
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+ |
|
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+spawn_chance: 2 |
|
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+ |
|
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+hp: 10 |
|
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+defense: 0 |
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+power: 4 |
|
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+ |
|
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+--- |
|
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+race_name: "Thief" |
|
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+namegen_class: "male" |
|
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+char: "T" |
|
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+color: amber |
|
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+ |
|
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+spawn_chance: 2 |
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+ |
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+hp: 10 |
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+defense: 0 |
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+power: 4 |
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+ |
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+ai_class: |
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+ class_name: monsters.Thief |
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+ skill: 32 |
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+ |
|
15 | 43 |
--- |
16 | 44 |
race_name: "Imp" |
17 | 45 |
namegen_class: "male" |
18 | 46 |
char: "i" |
19 | 47 |
color: dark_red |
20 | 48 |
|
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-spawn_chance: 7 |
|
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+spawn_chance: 9 |
|
22 | 50 |
|
23 | 51 |
hp: 4 |
24 | 52 |
defense: 0 |
25 |
-power: 4 |
|
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+power: 5 |
|
26 | 54 |
|
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+ai_class: monsters.DjikstraMonster |
|
27 | 56 |
--- |
28 | 57 |
race_name: "Troll Fighter" |
29 | 58 |
namegen_class: "demon male" |
... | ... |
@@ -32,9 +61,9 @@ color: darker_yellow |
32 | 61 |
|
33 | 62 |
spawn_chance: 1 |
34 | 63 |
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-hp: 17 |
|
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-defense: 2 |
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-power: 5 |
|
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+hp: 20 |
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+defense: 1 |
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+power: 7 |
|
38 | 67 |
|
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-ai_class: monsters.AdvancedMonster |
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- |
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+ai_class: monsters.DjikstraMonster |
|
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+ |
... | ... |
@@ -11,6 +11,10 @@ from algorithms import djikstra |
11 | 11 |
class Monster(object): |
12 | 12 |
def init(self,*a): pass |
13 | 13 |
def take_turn(self): pass |
14 |
+ def load_data(self, data): |
|
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+ for k,v in data.items(): |
|
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+ setattr(self, k,v) |
|
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+ return self |
|
14 | 18 |
|
15 | 19 |
class BasicMonster(Monster): |
16 | 20 |
def take_turn(self): |
... | ... |
@@ -26,6 +30,41 @@ class BasicMonster(Monster): |
26 | 30 |
elif game_instance.player.fighter.hp > 0: |
27 | 31 |
monster.fighter.attack(game_instance.player) |
28 | 32 |
|
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+class Thief(BasicMonster): |
|
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+ def init(self, level): |
|
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+ self.level = level |
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+ self.player = level.player |
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+ self.inventory = [] |
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+ self.skill = self.skill / 100.0 |
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+ |
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+ def take_turn(self): |
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+ if self.player.distance(self.owner.x, self.owner.y) < 2 and random.random() < .7: |
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+ self.steal() |
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+ else: |
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+ BasicMonster.take_turn(self) |
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+ |
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+ def steal(self): |
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+ if self.player.inventory.keys() == 0: |
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+ game_instance.message( ('%s can\'t find anything to steal'%self.owner.name).capitalize(), libtcod.orange ) |
|
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+ obj = random.choice(self.player.inventory.keys()) |
|
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+ game_instance.message( ('%s tries to steal %s'%(self.owner.name,obj)).capitalize(), libtcod.red) |
|
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+ if random.random() < self.skill: |
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+ game_instance.message( ('%s successfully steals %s'%(self.owner.name,obj)).capitalize(), libtcod.orange) |
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+ obj = self.player.inventory[obj] |
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+ self.inventory.append(obj) |
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+ del self.player.inventory[obj] |
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+ |
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+ def death(self): |
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+ monster_death(self.owner) |
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+ for item in self.inventory: |
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+ self.drop(item) |
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+ |
|
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+ def drop(self, item): |
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+ item.x, item.y = self.owner.pos |
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+ self.level.add_object(item) |
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+ self.inventory.remove(item) |
|
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+ |
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+ |
|
29 | 68 |
class DjikstraMonster(Monster): |
30 | 69 |
maps = {} |
31 | 70 |
|
... | ... |
@@ -52,7 +91,7 @@ class DjikstraMonster(Monster): |
52 | 91 |
|
53 | 92 |
while self.dj.cycle(): pass |
54 | 93 |
|
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- self.dj.visualize() |
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+ #self.dj.visualize() |
|
56 | 95 |
|
57 | 96 |
def take_turn(self): |
58 | 97 |
pos = self.owner.x, self.owner.y |
... | ... |
@@ -187,11 +226,20 @@ class MonsterLoader(object): |
187 | 226 |
color = libtcod.Color(*color) |
188 | 227 |
|
189 | 228 |
ai_class = doc.get('ai_class', BasicMonster) |
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+ cls_data = {} |
|
190 | 230 |
if ai_class is not BasicMonster: |
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+ cls_data = {} |
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+ if hasattr(ai_class, 'items'): |
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+ nm = ai_class.pop('class_name', 'monsters.BasicMonster') |
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+ cls_data.update(ai_class) |
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+ ai_class = nm |
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+ |
|
191 | 237 |
module, clas = ai_class.rsplit('.',1) |
192 | 238 |
module = __import__(module) |
193 | 239 |
ai_class = getattr(module, clas) |
194 | 240 |
|
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+ death_func = getattr(ai_class, 'death', monster_death) |
|
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+ |
|
195 | 243 |
print 'loading', doc |
196 | 244 |
Game.register_monster_type( |
197 | 245 |
(lambda doc: |
... | ... |
@@ -209,30 +257,30 @@ class MonsterLoader(object): |
209 | 257 |
power=doc['power'], |
210 | 258 |
death_function=monster_death |
211 | 259 |
), |
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- ai=ai_class(), |
|
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+ ai=ai_class().load_data(cls_data), |
|
213 | 261 |
level=level |
214 | 262 |
) |
215 | 263 |
)(doc), doc['spawn_chance']) |
216 | 264 |
|
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-#Game.register_monster_type( |
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-# lambda map,level, con,x,y: objects.Object(map, con, |
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-# x,y, '\x02', '%s the Orc' % libtcod.namegen_generate('Fantasy male'), |
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-# libtcod.blue, True, |
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-# |
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-# fighter=objects.Fighter(hp=10, defense=2, power=3, death_function=monster_death), |
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-# ai=AdvancedMonster(), |
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-# level=level |
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-#), 8) |
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-# |
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-#Game.register_monster_type( |
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-# lambda map,level, con,x,y: objects.Object(map, con, |
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-# x,y, '\x01', '%s the Troll' % libtcod.namegen_generate('Norse male'), |
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-# libtcod.orange, True, |
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-# |
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-# fighter=objects.Fighter(hp=16, defense=1, power=4, death_function=monster_death), |
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-# ai=AdvancedMonster(), |
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-# level=level |
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-#), 2) |
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+Game.register_monster_type( |
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+ lambda map,level, con,x,y: objects.Object(map, con, |
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+ x,y, '\x02', '%s the Orc' % libtcod.namegen_generate('Fantasy male'), |
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+ libtcod.blue, True, |
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+ |
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+ fighter=objects.Fighter(hp=10, defense=2, power=3, death_function=monster_death), |
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+ ai=AdvancedMonster(), |
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+ level=level |
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+), 8) |
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+ |
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+Game.register_monster_type( |
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+ lambda map,level, con,x,y: objects.Object(map, con, |
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+ x,y, '\x01', '%s the Troll' % libtcod.namegen_generate('Norse male'), |
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+ libtcod.orange, True, |
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+ |
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+ fighter=objects.Fighter(hp=16, defense=1, power=4, death_function=monster_death), |
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+ ai=AdvancedMonster(), |
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+ level=level |
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+), 2) |
|
236 | 284 |
|
237 | 285 |
Game.register_monster_type( |
238 | 286 |
lambda map,level, con,x,y: objects.Object(map, con, |
... | ... |
@@ -240,7 +288,7 @@ Game.register_monster_type( |
240 | 288 |
libtcod.amber, True, |
241 | 289 |
|
242 | 290 |
fighter=objects.Fighter(hp=16, defense=1, power=7, death_function=monster_death), |
243 |
- ai=DjikstraMonster(), |
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+ ai=BasicMonster(), |
|
244 | 292 |
level=level |
245 | 293 |
), 1) |
246 | 294 |
Game.register_monster_type(None, 7) |
... | ... |
@@ -84,6 +84,9 @@ class Inventory(object): |
84 | 84 |
if v.ident != k: raise ValueError('Inventory key must equal the item\'s name') |
85 | 85 |
self.add_item(v) |
86 | 86 |
|
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+ def keys(self): |
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+ return self.objects.keys() |
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+ |
|
87 | 90 |
def add_item(self, item): |
88 | 91 |
print 'add_item', item.name |
89 | 92 |
slot = self.objects.setdefault(item.name, [Slot()]) |
... | ... |
@@ -143,6 +146,7 @@ class Player(Object): |
143 | 146 |
obj.x, obj.y = self.x, self.y |
144 | 147 |
self.level.add_object(obj) |
145 | 148 |
del self.inventory[obj.name] |
149 |
+ return obj |
|
146 | 150 |
|
147 | 151 |
def use(self, item): |
148 | 152 |
item.owner.enter_level(self.level) |