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/*
* libtcod 1.6.0
* Copyright (c) 2008,2009,2010,2012,2013 Jice & Mingos
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are met:
*     * Redistributions of source code must retain the above copyright
*       notice, this list of conditions and the following disclaimer.
*     * Redistributions in binary form must reproduce the above copyright
*       notice, this list of conditions and the following disclaimer in the
*       documentation and/or other materials provided with the distribution.
*     * The name of Jice or Mingos may not be used to endorse or promote products
*       derived from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY JICE AND MINGOS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL JICE OR MINGOS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/

#ifndef _TCOD_FOV_TYPES_H
#define _TCOD_FOV_TYPES_H

/* FOV_BASIC : http://roguebasin.roguelikedevelopment.org/index.php?title=Ray_casting
   FOV_DIAMOND : http://www.geocities.com/temerra/los_rays.html
   FOV_SHADOW : http://roguebasin.roguelikedevelopment.org/index.php?title=FOV_using_recursive_shadowcasting
   FOV_PERMISSIVE : http://roguebasin.roguelikedevelopment.org/index.php?title=Precise_Permissive_Field_of_View
   FOV_RESTRICTIVE : Mingos' Restrictive Precise Angle Shadowcasting (contribution by Mingos) */

typedef enum {
	FOV_BASIC,
	FOV_DIAMOND,
	FOV_SHADOW,
	FOV_PERMISSIVE_0,
	FOV_PERMISSIVE_1,
	FOV_PERMISSIVE_2,
	FOV_PERMISSIVE_3,
	FOV_PERMISSIVE_4,
	FOV_PERMISSIVE_5,
	FOV_PERMISSIVE_6,
	FOV_PERMISSIVE_7,
	FOV_PERMISSIVE_8,
	FOV_RESTRICTIVE,
	NB_FOV_ALGORITHMS } TCOD_fov_algorithm_t;
#define FOV_PERMISSIVE(x) ((TCOD_fov_algorithm_t)(FOV_PERMISSIVE_0 + (x)))

#endif /* _TCOD_FOV_TYPES_H */