September 22, 2012 | ||
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View 67ab39f
switched to libtcod\'s dijkstra implementationEd L authored on 22/09/2012 22:05:22 |
August 1, 2012 | ||
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View 58ab2b1
dijkstra algorithm improved, monsters only go to the center of the room the player is currently in, thief AI addedEd L authored on 01/08/2012 03:50:31 |
July 30, 2012 | ||
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View 2dda4cb
...Ed L authored on 30/07/2012 21:10:55 |
July 29, 2012 | ||
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View 92d5ef5
monster tweaksEd L authored on 29/07/2012 04:52:30 |
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View 160f488
djikstra pathfinding ai... adds lags to the gameEd L authored on 29/07/2012 04:10:45 |
July 27, 2012 | ||
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View 71e8789
added a comment for future reference as well as weapons.py which will be fleshed out laterEd L authored on 27/07/2012 03:37:26 |
July 24, 2012 | ||
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View 8b4ed33
flattening src treeEd L authored on 24/07/2012 02:50:31 |